If you still decide to go the flat rate route you should only offer one revision before you bill out hourly for the rest, so you don't get burned. I recommend searching for a video seminar called "Fuck you, pay me" for some added perspective on how to bill clients. Check the sidebar of /r/web_design for a lot of other helpful info for freelancers. That way you can legally include the work in your own portfolio for future business! Speaking of finished product, make sure your contract states you retain ownership of all IP and are merely licensing lifetime use and distribution in exchange for your fee. Quote more hours that it will take you, it is better to come in under a larger budget than over a smaller one. What is the latest version of VRAY V-RayRender created using V-Ray for Rhinoceros 3D, demonstrating the advanced effects V-Ray is capable of, such as refraction and caustics.Initial release1997Stable release5.00. You should require 50% of your estimate up front before you start any work and do not hand over copies of the finished product until you receive the remaining balance. $30/hr sounds reasonable to me but I don't do this professionally so I have no idea. The best way is to estimate how long it will take (including to render, you can't make other money of that computer during the process) then multiply by the hourly rate you decide on. The problem with offering a flat rate is you will often lose money after you complete all revisions the client demands.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |